PlayStation VR2 hands-on: A major upgrade

Sony’s PlayStation VR2 may not arrive until next year, but after months of drip-feeding news, the company has finally let eyes and hands do the press with a VR headset. Even after a short time with the device, it looks like the new headset will be a major upgrade from the original PSVR in almost every way.

Let’s start with the hardware, about which we already know a lot. For one thing, it has a more modern look that closely matches the design language of the PS5, and you only need to plug it into your PS5 with a USB-C cable. The headset itself has an OLED screen, offers 110-degree field of view and 4K HDR, and supports frame rates of 90Hz and 120Hz for smooth gameplay. Unlike its predecessor, you won’t need to install external cameras to follow your movements; Instead, the headset has four cameras mounted on the front of the display. The new orb-shaped PSVR2 Sense controllers include adaptive triggers and haptic feedback (much like DulSense) and can also detect finger touch.

PSVR2 headset on the table.

a:hover]:text-black [&>a]:shadow-underline-gray-63 [&>a:hover]:shadow-underline-black text-gray-63″>Photo by Vajren Pavic/The Verge

But what exactly is it like to play a game on PSVR2 with all its new bells and whistles? The actual PSVR2 hardware was a pleasure to use. Like most modern VR headsets, it lets you adjust the head strap to make sure everything rests comfortably on your noggin, and you can tweak the inter-pupillary distance (IPD) so that the distance between the headset’s The actual lens inside should be the right distance for you. Screens looked great, though at times things felt a bit blurry at the edges, which can be First with PSVR,

Sony’s new Sense controllers were a marked improvement. The original PSVR relied on Sony’s Move controllers—which, you may remember, looked like funky wands with glowing balls at the end—and they had some issues. The original PSVR setup sometimes had trouble tracking the glowing balls, which could ruin the immersive experience of VR, and the first version of the Move controller used one. Mini USB port for charging. Sony thanks that last complaint by switching to micro USB (so it probably wasn’t a huge upgrade).

Sense controllers (pun intended), on the other hand, seem like they’d be far better. Haptics were excellent, which may not be too surprising if you’ve felt Sony’s excellent haptics in DualSense. Touch detection was a really easy way to interact with the VR world. Sure, you can raise arms, but it also allows you to flex your fingers and interact with objects in a more natural way. It wasn’t perfect, nor was it available in every game we tried, but when it worked, it added an extra layer of immersion.

Close up shot of the PSVR2's Sense controller for your left hand.

a:hover]:text-black [&>a]:shadow-underline-gray-63 [&>a:hover]:shadow-underline-black text-gray-63″>Photo by Vajren Pavic/The Verge

A person holds the left and right PSVR2 sense controllers in their hands.

The PSVR2’s single-cable setup was well received. The basic PSVR requires an extra box and a bevy of cables to work, so just plugging a cable directly into the PS5 is a less complicated solution. (Although it’s not quite as good as a fully standalone no-wire headset like the Meta Quest series.) And usually, VR games require you to take periodic breaks so you don’t develop a pounding migraine. But it wasn’t that big of an issue with the PSVR 2. You can have a good time without feeling stressed.

As far as games are concerned, there are a few titles we have to try out: mountain skyline calla version of Resident Evil Village Optimized for PSVR2, The Walking Dead: Saints and Sinners Chapter 2And this newly announced Star Wars: Tales from the Galaxy’s Edge Enhanced Edition,

mountain skyline call was the most technologically advanced – probably because it was built from the ground up for the PSVR2. The sense of scale in the game is amazing, and seeing a Huge Walking the mechanical dino straight upstairs felt like visiting a post-apocalyptic Jurassic Park, Rock climbing was also incredibly fun, provided you resist the urge to look down at the ditch. The new Sense controllers vibrate when you touch objects, so it adds an extra layer of physicality when you draw your bow and shoot arrows. We were also impressed by how much thought went into building an interactive world. Can you just… break the plate and toss the boxes off the cliff? Yes! Can you pick up a hammer and play an hourglass, even if there is no conspiracy reason to do so? In addition yes!

Screenshot of a player holding a bow and arrow in the PSVR2 game Horizon Call of the Mountains.

a:hover]:text-black [&>a]:shadow-underline-gray-63 [&>a:hover]:shadow-underline-black text-gray-63″>Image: Sony

Other games were fun too. Resident Evil Village There was a scary vibe, and it’s legitimately terrifying when the undead get up in your face. (Poor Ethan Winters, he really goes through it.) In the meantime, you can absolutely get creative. How you poke in walkers The Walking Dead: Saints and Sinners Chapter 2, Sure, it’s fun to mow through them with a chainsaw, but we highly recommend making zombie shish-kebabs with a katana.

One thing we don’t know yet? worth; Sony didn’t share it as part of the hands-on event. But with Meta’s new high-end Quest headset (a prototype of which leaked later this week) on the horizon and Apple’s long-rumored “reality” headset apparently close to launch, hopefully the Sony PSVR. 2 headset competitively (maybe around $400?) encourage PlayStation gamers to pick one up.

We can’t wait to experience the new take on Sony’s VR once again. From the “early 2023” release window, it appears we won’t have to wait too long into next year to finally play more — and we’re keeping our fingers crossed that buying the hardware won’t break the bank.

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